In the mean time: what levelling Enchant between 0-100 IS useful for, is conserving Charge when using items. The difference between using an item with 5 Enchant skill vs at 100 Enchant skill is about 10x the difference e.g. An Amulet of Recall at 5 Enchant uses 18 Charge, and at 100 Enchant uses 2 Charge. Lore is the term used by most fans to refer to the information about the setting of The Elder Scrolls universe. It covers a range of topics, such as the geography, history, and metaphysics, which combine to describe the nature of the setting.
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As I play The Elder Scrolls Online, I see a lot of similar questions being asked in chat, or sometimes I just figure something out that I think would be a good thing to include for others to know about. That's what this how to guide is here for.
How to Fix Stuck Quests.
If you have a quest that's stuck on 'Wait for X', with X being 'refugees' etc., or in other cases when something is supposed to happen but doesn't, or if a quest item is missing, a quick fix is to log out where you are, and then log back in again.
How to Enchant Items
To add an enchantement to a piece of armor, you first need to obtain an enchantment either from a vendor or by creating it at an enchanting station.
Next, hold your mouse cursor over the piece of armor you want to enchant and press 'R'. That will bring up the enchanting window and allow you to apply available enchantments to the item.
See the Enchanting Guide for more information.
How to Extract Materials
To extract materials, go to the appropriate station (woodworking, blacksmithing, etc.) and use the station. In the top right of the station screen you will see a few icons. Mouse over each one there to see what it does, and you will see one called 'Extraction'.
Click on that icon to bring up a list of all items that can be used in extraction. By default this screen will show weapons and armor that can be 'melted down' for their base materials.
However, if you have raw materials such as iron or jute, look for another icon on the extraction screen that you can click to bring up the list of raw materials that you can smelt down to useable crafting materials.
How to Learn a Crafting Style
There are blue and purple lore books that are rare random drops from monsters in the world; these books can also be found in night tables, packs, barrels, chests, trunks, etc., so be sure to look in everything. Use these books to learn new styles.
Note: people are often selling these in trade/zone chat as well, but they can be expensive.
How to Improve Skills
The best way to improve your skills of any sort (weapon skills, armor skills, blacksmithing, cooking, etc) is to just use them. Some skills, like cooking, require you to find recipes before you can start, but for the most part, just start using a wepaon or put on some armor to start getting better with it.
Another way to improve skills is to search bookshelves. There are bookshelves all over the place... just search them, and a lot of the time you'll see a skill improve.
Note: don't be afraid to walk into strangers houses and read their books. They don't seem to mind sharing the knowledge. :)
How to Increase Backpack Size
The quick answer is: find a Pack Merchant or Bag Vendor and they will increase your pack size by 10 slots, for a fee. For a lot more information on how to expand your inventory space, see the Bag Space Guide.
How to Get Around
Wayshrines are the fastest way to travel long distances.
To use a wayshrine you have already visited you can bring up your map and click on any wayshrine you've found to travel to it, for a fee.
If you have not found a particular wayshrine, you need to travel to it over land and just step inside of it to make it available to travel to by using your map.
You can also travel from one wayshrine to another wayshrine, free of charge.
If you are travelling by land, a horse is a lot faster than running around on your own legs. Horses are expensive, but once you have one you can summon it by pressing 'H'.
How to Create a Guild
Anyone can create a guild for no cost. Just press 'G' and choose the Create a Guild option. Remember that when you are creating a guild, the faction you choose for it will be the only one that guild members can fight for in Cyrodil.
You can be a member of up to 5 guilds.
How to Chat in Each of Your Guilds
To chat to each guild, type /g1 through to /g5 to change the active guild channel your message will go to.
How to Invite People to a Guild
To invite someone to a guild, you must first have permission to invite them. If you have permission, then open up the Guild screen by pressing 'G', then go to the Roster tab by clicking the icon that looks like a scroll in the upper right of the guild screen.
Next, press 'E' and then invite the person either by player name, or by player ID. Remember, player IDs must be prefixed with the '@' symbol.
How to Promote a Guild Member
To promote a guild member, you must first have permission to promote members. If you have permissions then open up the Guild screen by pressing 'G', then go to the Roster tab by clicking the icon that looks like a scroll in the upper right of the guild screen.
Next, right-click the person's name and select 'Promote'.
How to Find/Add Friends
Press 'O' to bring up your social screen. From there you can add friends either by player name or user ID.
Note: if you are trying to add a friend by user ID, you must prefix the user ID with '@'.
How to Find a Group
Need a group for a dungeon? Press 'P' to bring up the group finder.
How to Get Into PVP
You can get into PVP at level 10. To do this, open the Alliance War screen by pressing 'L'.
This will show you the current status of the Alliance War, and you'll see three icons at the top right of the screen. Click to right-most one, named Campaigns, to bring up a list of current campaigns.
Campaigns are instances of the PVP zone, named Cyrodil, that you can join. You are assigned a home campaign by default, and to get into PVP just click on the campaign and hit the corresponding 'Go to Campaign' button.
How to Leave PVP / Leave Cyrodil
This seems like an easy question, but a lot of people get stumped by it.
To leave PVP/Cyrodil, you have to go to the Wayshrine for the area and use it (I've highlighted one in the example to the right).
When you're using the Wayshrine, be sure to return to the area you were in when you joined PVP.
How do I Take a Screen Shot?
The default key binding is the Print Screen/Sys Req button. The screen shots are stored in <My Documents>Elder Scrolls OnlineliveScreenshots
How to Add a Quickslot Item
Go to your inventory, and press 'Q' to bring up the quickslot dial. Click and drag items from your inventory into the slot of your choice, then press 'Q' again.
To make a quickslot item active for use while you are adventuring, press and hold 'Q' to bring up the dial and then move your point over the item you want to set as the active item. When the item you want active is highlighted, release 'Q'.
Now when you tap 'Q' while adventuring, you will use the active item.
How to Enter Cursor Mode
The default key binding is the period button ('.').
How to Respec / Reset Your Stats, and Get Married
To respec, you'll need to get to the tier 3 zone of your faction, and look for the Shrines of Mara, Akatosh, and Stendarr.
These shrines allow you to espouse your beloved, respec your skill points, and respec your attribute points.
The cities in which these shrines can be found are as follows:
Ebonheart Pact - Deshaan
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Aldmeri Dominion - Elden Root
Daggerfall Covenant - Wayrest
You can get married early in the game--no need to go to the tier 3 zone. You just need to find the Shrine of Mara in the capital city that you start in. Note: you can only get married if you have the pledge of Mara, which is an item given to those who pre-ordered TESO.
How to Toggle Auto-Walk
The default key to turn on, or hold, the walk button is the Num Lock key. Hit it again, or press the normal walk key, to turn it off.
How to Sneak
Press Ctrl to toggle sneaking on and off.
How to Train Your Horse
Go to the stables and talk to the vendor that you buy horses from. Once you have purchased a horse, there will then be an option at this vendor to train your horse.
How to Transfer Maps Between Characters
To send maps to your other characters, you must take the maps out of the container that they are mailed to you in, and put them into your bank. The bank is shared between characters, so you can retrieve the maps on any character you wish.
This web page contains knowledge on Spell binding guns, armor, and equipment in The Elder Scrolls: Blades.
For info at the Apparatus you’ll enchant, be certain that to take a look at our databases for Guns, in addition to Shields & Armor.
Enchantments are everlasting magical results that follow so long as you employ or put on the enchanted merchandise. Making a decision which attraction to use to an merchandise, however make a selection in moderation, as an enchanted merchandise can’t be enchanted once more.
You are going to without a doubt download guns, armor, and gear which already include enchantments by way of opening chests you’ll be able to download from missions, quests, and jobs in The Elder Scrolls: Blades.
Enchanted pieces can include as much as two further secondary enchantments. Conceivable secondary enchantments rely at the merchandise, as does the possibility that they seem.
Elder Scrolls Enchanting Lore
If you wish to keep away from depending on success, and wish to enchant your personal apparatus, alternatively, you’ll be able to want to construct an Enchanter’s Tower.
The Enchanter’s Tower calls for you to succeed in The city Degree four, so be sure to construct a Smithy, Workshop, and Alchemist Store, in addition to a couple of dwellings, to succeed in the desired degree.
The upper the Tower’s degree, the extra robust the to be had enchantments, however your choices additionally rely at the merchandise. Shields, helmets, and gauntlets, for instance, all have other enchantments to make a choice from.
Observe: Spell binding calls for a lot of pieces, from Soul Gemstones to herbs, which can also be picked up all the way through missions or acquired from chests. You’ll be able to additionally purchase sure substances from the Enchanter’s Tower and Alchemy Laboratory.
Whilst maximum weapon enchantments are to be had to all guns, gentle, flexible, and heavy guns every have a singular struggle attraction simplest they may be able to obtain.
As soon as the Enchanter’s Tower is made, you’ll be able to have get entry to to the next enchantments:
There are a selection of varieties of weapon enchantments to be had in The Elder Scrolls: Blades. The varieties of enchantments to be had are made up our minds by way of the weapon elegance, so you should definitely test the lists underneath to resolve which is able to paintings right for you.
Heavy Guns[edit]
Heavy guns come with Battleaxes, Warhammers, and Greatswords. Those guns save you the participant from the usage of Shields, however pack an additional punch to make up for it. Underneath are all of the enchantments to be had for Heavy guns.
Attraction Kind | Impact | Crafting Components | Crafting Requirement |
---|---|---|---|
Embers | Does 29 hearth injury. | Enchanter’s Tower Degree 1 | |
Sparks | Does 24 surprise injury to Well being and Magicka. | Enchanter’s Tower Degree 1 | |
Puncturing | Bodily injury ignores 337 issues of goal’s Block Score | Enchanter’s Tower Degree 1 | |
Frost | Does 29 frost injury to Well being and Stamina | Enchanter’s Tower Degree 2 | |
Inflammation | Does 34 poison injury. | Enchanter’s Tower Degree 2 | |
Weariness | Does 110 injury to Stamina | Enchanter’s Tower Degree 2 | |
Draining | Does 110 injury to Magicka. | Enchanter’s Tower Degree 2 | |
Burning | Does 40 hearth injury. | Enchanter’s Tower Degree three | |
Arcing | Does 34 surprise injury to Well being and Magicka | Enchanter’s Tower Degree three | |
Perforating | Bodily injury ignores 471 issues of goal’s Block Score | Enchanter’s Tower Degree three |
Flexible Guns[edit]
Flexible guns come with Longswords, Maces, and Conflict Axes. Those one-handed guns are sooner than Heavy guns, and so they permit the participant to make use of a Defend, however they do not hit somewhat as laborious. Underneath are all of the enchantments to be had for Flexible guns.
Attraction Kind | Impact | Crafting Components | Crafting Requirement |
---|---|---|---|
Embers | Does 24 hearth injury. | Enchanter’s Tower Degree 1 | |
Sparks | Does 21 surprise injury to Well being and Magicka. | Enchanter’s Tower Degree 1 | |
Agility | Will increase assault pace by way of 7% | Enchanter’s Tower Degree 1 | |
Frost | Does 25 frost injury to Well being and Stamina | Enchanter’s Tower Degree 2 | |
Inflammation | Does 29 poison injury. | Enchanter’s Tower Degree 2 | |
Weariness | Does 87 injury to Stamina | Enchanter’s Tower Degree 2 | |
Draining | Does 87 injury to Magicka. | Enchanter’s Tower Degree 2 | |
Burning | Does 34 hearth injury. | Enchanter’s Tower Degree three | |
Arcing | Does 29 surprise injury to Well being and Magicka | Enchanter’s Tower Degree three | |
Swiftness | Will increase assault pace by way of 11% | Enchanter’s Tower Degree three |
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Mild Guns[edit]
Mild guns come with Daggers, Hand Axes, and Mild Hammers. Those one-handed guns have the quickest fee time for assaults, they permit the participant to make use of a Defend, however they deal much less injury than different weapon categories. Underneath are all of the enchantments to be had for Mild guns.
Attraction Kind | Impact | Crafting Components | Crafting Requirement |
---|---|---|---|
Embers | Does 21 hearth injury. | Enchanter’s Tower Degree 1 | |
Sparks | Does 18 surprise injury to Well being and Magicka. | Enchanter’s Tower Degree 1 | |
Resolute | Will increase combo injury by way of 21. | Enchanter’s Tower Degree 1 | |
Frost | Does 21 frost injury to Well being and Stamina | Enchanter’s Tower Degree 2 | |
Inflammation | Does 25 poison injury. | Enchanter’s Tower Degree 2 | |
Weariness | Does 66 injury to Stamina | Enchanter’s Tower Degree 2 | |
Draining | Does 66 injury to Magicka. | Enchanter’s Tower Degree 2 | |
Burning | Does 29 hearth injury. | Enchanter’s Tower Degree three | |
Arcing | Does 25 surprise injury to Well being and Magicka | Enchanter’s Tower Degree three | |
Chronic | Will increase combo injury by way of 29. | Enchanter’s Tower Degree three |
There are a selection of varieties of armor enchantments to be had in The Elder Scrolls: Blades. The varieties of enchantments to be had are made up our minds by way of the armor kind, so you should definitely test the lists underneath to resolve which is able to paintings right for you.
Helmet, Armor, & Boot Enchantments[edit]
Helmet, armor, and boot enchantments are basically considering expanding participant resilience, together with including or bettering elemental resistance, and extending most well being, stamina, and magicka.
Underneath are all of the enchantments to be had for Helmets, Armor, and Boots.
Attraction Kind | Impact | Crafting Components | Crafting Requirement |
---|---|---|---|
Fireplace Withstand | +12 Fireplace resistance. |
| Enchanter’s Tower Degree 1 |
Surprise Withstand | +11 Surprise Resistance. |
| Enchanter’s Tower Degree 1 |
Minor Well being | +57 Most Well being |
| Enchanter’s Tower Degree 1 |
Frost Waning | +13 Frost resistance. |
| Enchanter’s Tower Degree 2 |
Poison Waning | +15 Poison resistance. |
| Enchanter’s Tower Degree 2 |
Reasonable Stamina | +65 Most Stamina. |
| Enchanter’s Tower Degree 2 |
Reasonable Magicka | +65 Most Magicka. |
| Enchanter’s Tower Degree 2 |
Waning Fireplace | +17 Fireplace resistance. | Enchanter’s Tower Degree three | |
Surprise Waning | +15 Surprise resistance. | Enchanter’s Tower Degree three | |
Reasonable Well being | +75 Most Well being. | Enchanter’s Tower Degree three |
Gauntlet Enchantments[edit]
Gauntlet enchantments center of attention on bettering elemental injury, in addition to including application to assaults, corresponding to well being, stamina, and magicka absorption.
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Underneath are all of the enchantments to be had for Gauntlets.
Attraction Kind | Impact | Crafting Components | Crafting Requirement |
---|---|---|---|
Bolstered Fireplace | Will increase hearth injury by way of four. |
| Enchanter’s Tower Degree 1 |
Bolstered Surprise | Will increase surprise injury by way of three. |
| Enchanter’s Tower Degree 1 |
Well being Absorption | Restores Well being by way of injury performed, as much as 2, 2, and three issues for gentle, flexible, and heavy guns, respectively. |
| Enchanter’s Tower Degree 1 |
Augmented Frost | Will increase frost injury by way of four. |
| Enchanter’s Tower Degree 2 |
Augmented Poison | Will increase poison injury by way of five. |
| Enchanter’s Tower Degree 2 |
Stamina Gleaning | Restores Stamina by way of injury performed, as much as five, 6, and eight issues for gentle, flexible, and heavy guns, respectively. |
| Enchanter’s Tower Degree 2 |
Magicka Siphoning | Restores Magicka by way of injury performed, as much as five, 6, and eight issues for gentle, flexible, and heavy guns, respectively. |
| Enchanter’s Tower Degree 2 |
Augmented Fireplace | Will increase hearth injury by way of five. |
| Enchanter’s Tower Degree three |
Augmented Surprise | Will increase surprise injury by way of five. | Enchanter’s Tower Degree three | |
Well being Desiccation | Restores Well being by way of injury performed, as much as 2, three, and three issues for gentle, flexible, and heavy guns, respectively. | Enchanter’s Tower Degree three |
Defend Enchantments[edit]
Defend enchantments center of attention on dealing injury every time the participant effectively blocks an assault, in addition to expanding the wear and tear performed to goals who’re surprised by way of blocked assaults.
Underneath are all of the enchantments to be had for Shields.
Attraction Kind | Impact | Crafting Components | Crafting Requirement |
---|---|---|---|
Embers | Does 29 hearth injury on a blocked assault or Defend Bash. |
| Enchanter’s Tower Degree 1 |
Sparks | Does 24 surprise injury to Well being and Magicka on a blocked assault or Defend Bash. |
| Enchanter’s Tower Degree 1 |
Hampering | Goal surprised by way of a blocked assault takes 18 further injury whilst surprised. |
| Enchanter’s Tower Degree 1 |
Frost | Does 29 frost injury to Well being and Stamina on a blocked assault or Defend Bash. |
| Enchanter’s Tower Degree 2 |
Inflammation | Does 34 poison injury on a blocked assault or Defend Bash. |
| Enchanter’s Tower Degree 2 |
Weariness | Does 110 injury to Stamina on a blocked assault or Defend Bash. |
| Enchanter’s Tower Degree 2 |
Draining | Does 110 injury to Magicka on a blocked assault or Defend Bash. |
| Enchanter’s Tower Degree 2 |
Burning | Does 40 hearth injury on a blocked assault or Defend Bash. |
| Enchanter’s Tower Degree three |
Arcing | Does 34 surprise injury to Well being and Magicka on a blocked assault or Defend Bash. | Enchanter’s Tower Degree three | |
Hindering | Goal surprised by way of a blocked assault takes 26 further injury whilst surprised. | Enchanter’s Tower Degree three |